Caravan dwarf leading an ox loaded with stones on the road out of Dion

Dynamic Events

The world reacts to who shows up.

Escorts and defenses that spawn across the map and scale their difficulty to who is there.

How it works

An event that reads the battlefield

  1. 01

    The event starts

    An escort or a defense spawns in the world.

  2. 02

    Difficulty scales

    When it starts, the event counts how many players are in the surrounding area and sets the difficulty.

  3. 03

    Protect the objective

    Follow the caravan or hold the point until the end.

  4. 04

    Rewards by impact

    Each player gets a reward proportional to their impact on the event.

Map of the Dion region with the route to the Execution Grounds

Dynamic Events

From Dion to the Execution Grounds

An escort example: the caravan leaves the town of Dion and must reach the Execution Grounds, and anyone along the way can protect it.

Adventurers defending the caravan during an ambush

Dynamic Events

The challenge follows the group

With few players around, the event adapts to them; with many, the challenge grows to match. And each player's reward follows how much they contributed.

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